﻿using King.Engine.GameObjects;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace BreacherCreature.GameObjects.Tiles
{
    public class Floor : TileSpriteObject
    {
        static int SIZE = 128;
        public Floor(string tileSpriteName, int rows, int cols) : base(tileSpriteName, DrawDepths.FLOOR, SIZE, SIZE, rows, cols) { }
    }
}
